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15 January 2012 @ 11:11 pm
My former favorite series regains its joy  
So I eventually got DW7 because it was in the bargain bin and I liked what I heard about the upcoming Xtreme Legends. The vanilla game had all the misgivings I gathered from watching live streams and not much in the way of hidden "it" factor to compensate. I never made it through all the stories, and conquest mode was a sheer borefest. I appreciate the largely successful effort to tell each kingdom's story coherently, and I'm not sorry I tried it out. Even so, DW7 was such a mishmash of promising ideas and phoned-in horseflop.

The spousal unit randomly found XL the other day, and holy shit does it feel good to be enjoying Dynasty Warriors once again.

In the classic era, special weapons and character-boosting items were unlocked by doing specific challenges within battle. DW7 failed by chucking this out in favor of samey samey gold grinding. XL brings the awesome back to the collect-a-thon. Unlockable weapons! Unlockable character-specific power-ups! Even more unlockable weapons on the all-new Self-administered Groin Punch difficulty level! It also fixes a poorly implemented weapon proficiency system which gave squeaky loli dolls a broader range of skills than some of the best historical fighters.

KOEI also paid some attention to fan feedback about weapons. In the upcoming DLC, Cao Ren gets his shield back. On steroids.

Current Mood: lazylazy
refined_lullaby: Taigong [love]refined_lullaby on January 16th, 2012 12:35 pm (UTC)
Oh man, I was hoping to message you with this news, and to be the first to tell you XD

Damn, he is pwning with that weapon. I must agree; Cao Ren suits the shield and sword better. A bit sad that in Orochi 2 he got the chain and ball, but his moveset was changed a little.

Nightmare difficulty on DW7XL actually makes me rage quit, and that doesn't happen often XD
Skurtchasor: UR MOMskurtchasor on January 16th, 2012 04:39 pm (UTC)
1:35 mark or so...what's the deal with Yuan Shao's sombrero? Compete for my burritos!

It also fixes a poorly implemented weapon proficiency system which gave squeaky loli dolls a broader range of skills than some of the best historical fighters.

Yes, because having your general rush solo into battle, pound the ground and create an electric fireball is the epitome of historical accuracy! *ducks for cover*
Randy Wardfndragon on January 16th, 2012 05:07 pm (UTC)
I was going to mention the 1000 K.O. combos that were routinely achieved by even slackers like Xu Shu.. Historical CANON!~
The Heavy Metal Matador: Kuribo's Shoerydain on January 16th, 2012 05:17 pm (UTC)
It's more of an issue of watering down the tropes that helped distinguish characters in previous games. Because anyone can equip pretty much anything now (with the exception of two gender-specific weapons), the proficiency system was supposed to maintain some distinction between characters by giving each a fitting selection of weapons to be good with. In practice, it was done with a quick and dirty base stat allocation that resulted in some characters being far more versatile than others, sometimes in ways that make no sense for their screen presence.

Strikeforce did this concept better by assigning proficiencies by weapon category and building them up via growth. The higher your base proficiency is in a category, the faster you gain it by using that weapon. This was decently balanced, with warrior types tending to suck with magical weapons and vice versa. More powerful weapons require higher stats to equip. You could still grind like a mofo to have Cao Ren twirling with Zhang He's claws, and Xiao Qiao smashing a club around like a boss. But by default, they maintained some characteristic difference in play style.

Granted, DW7 has DLC weapons and Strikeforce does not, and DLC isn't guaranteed to fit neatly into some concept of weapon categories. Even so, I would argue that everyone should have max proficiency in DLC weapons. You have to pay for them, and it would suck if you couldn't use them well with your favorite character.