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30 January 2006 @ 12:15 am
Yay bar league. Yay cool opposing team. Yay my turn to drink. The mood really ought to be "tipsy".

And now for an update on stuff. rydain.org isn't going to launch on February 1 because I'm not done with the theme for my cosplay site. However...I am still working on it...I got Nucleus set up pretty much how I want it...(and I'm almost done with my Uncle G-funk's Craft Foam Armor Tutorial article)...but you can feel free to poke me if you want.

One of the reasons I got into computer science is that I wanted to make video games. YA RLY. Well, lo and behold, Bagel also likes survival horror, and he wants to make a game of this genre. He knows what he's doing as far as assembling a team and planning and finding resources and stuff (and making models that won't cause the rendering engine to cough up a lung). And there exist 3D game engines (y helo thar Crystal Space) that are cross-platform, fucking kickass, and OPEN SOURCE AND FREE. OMG ROXOR. Needless to say, I am PSYCHED about this project. Bagel appears to have similar concepts of game design as I do. Basically - give people multiple ways to do stuff and don't fucking kick the player in the nuts repeatedly. There's a reason Silent Hill 2 was my favorite of the series. It is not action-focused and its hard puzzles don't need random esoteric knowledge of Shakespeare and ornithology to solve. (And OMG Pyramid Head scared the living hell out of me and he doesn't do dumb crap like randomly show up. A random unkillable significant threat would have made me put the game down very quickly, believe me.)

I have 2 1/2 more inches of hair than I did after Otakon, when I had that four-inch trim. I decided that my ultimate goal is going to be 45" from forehead hairline over the back of my head to the ends - classic length, which is where your butt and legs meet. That will probably be as long as it's going to get without annoying me on a daily basis. Uberlong hair is teh w00t, but having to put it in an updo just so you don't keep sitting on it is not something I care to deal with.
Current Mood: lethargiclethargic
Royroyr on January 30th, 2006 04:30 pm (UTC)
long hair is the bestest!! cmon, we need dah pixxors!! :-D

btw, my open source engine of choice is http://www.ogre3d.org/! yum!
The Heavy Metal Matador: South Park - Happyrydain on February 3rd, 2006 11:44 pm (UTC)
I've heard nothing but great things about Ogre, and that was one of Bagel's top picks initially...(and I was pushing for it over some other open-source engine he found because it works on Windows, Linux, and OS X and the other engine was basically Windows-only)...but we didn't want to have to write the rest of the base engines (input, sound, physics, etc.) if we could avoid doing so. We've seen gorgeous work made with Crystal Space's graphics engine, so it will be plenty adequate for our game. ^_^

I've been meaning to take a picture of my hair for a while, but we're having camera trouble and I keep forgetting to bug Randy to snap a shot for me. D'oh. Maybe it's time for a new digicam anyway. This one's over three years old.
Ungrateful Ninjauninja on January 30th, 2006 04:33 pm (UTC)
Isn't making video games the reason everyone gets into computer science? I still remember being 4 years old and blowing up pixellated asteroids on my Atari and thinking about how cool it would be to be the one making those games someday. One of these days I'll have to get back to working on one of my game projects.
The Heavy Metal Matador: South Park - Happyrydain on February 3rd, 2006 11:50 pm (UTC)
I used to write up brainstorming thoughts for various game ideas I had. The most recent one (9 years ago...wow) was for a murder mystery puzzle game in some strange mansion in the middle of the woods. I wanted it to have an intelligent engine because I was annoyed with puzzle games that required you to use one nonsensical, nonintuitive solution to problems that could have been solved just fine and dandy with existing items in your inventory. y helo thar King's Quest VII, which requires you to trade a book for a crook to pull a piece of cheese out of a fountain. Why couldn't you just use the stick you were carrying...or have the foofy princess climb into the fountain and get the cheese?
Ungrateful Ninjauninja on February 5th, 2006 05:27 am (UTC)
I wonder if anyone is working on a modernized engine for making those kinds of games? I've seen tons of AGI and SCI engines the related editors and compilers to make those games, but never saw anything that really went beyond what the old engines could do.